Building the Agile Enterprise at Scrum Day
Submitted by Simon Roberts on 5. October 2011 - 17:46Michel Löhr and Simon Roberts from ScrumCenter presented their view of the agile enterprise at Scrum Day 2011 in Darmstadt. They discussed some of the problems that occur in traditional, matrix-structured, waterfall-oriented organisations and proposed changes based on their experience coaching multiple agile enterprise transitions. The top three changes are:
- Creating stable, product oriented teams.
- Establishing a leaner approach to budgeting and financial control, with drastically reduced transaction costs.
- Taking a more holistic approach by integrating agile product development with agile customer development (as proposed by the customer development and lean startup movements) - an integrated and empirical approach to both provides a good foundation for creating truly successful products.
Thank you very much to the people who attended, for the interesting questions and great feedback.
Using the Cartoon Story Board Technique in Retrospectives
Submitted by Simon Roberts on 10. September 2011 - 23:21
Cartoon Story Board (also called Comic Story Board) is one of my favourite creativity techniques and it can be used to good effect in retrospectives. I have used it in the "setting the stage" phase of retrospectives to help a team to frame the key question to be tackled during the retrospective, and for helping to generate ideas when deciding what to do differently in the future.
The Anatomy of a Release Retrospective
Submitted by Simon Roberts on 3. September 2011 - 21:03
As Scrum practitioners, we are used to short and sharp retrospectives at the end of each Sprint. Sprint retrospectives, taking 1-2 hours, can yield valuable results, enabling the Scrum team to improve its process. Typically these retrospectives yield lots of ideas, which are then prioritised and only the top 2-3 are actually actioned.
I If we only hold short retrospectives, we may be missing out on discovering further ways to optimise our work. A longer retrospective, at the end of a release or other milestone, enables problems and solutions to be explored in more detail.
In this article, I describe a 2-day retrospective that a client asked me to facilitate.
Slides from Agilia, Czech Republic: Four Agile Years at Allianz Germany
Submitted by Simon Roberts on 3. September 2011 - 17:23
Back in March 2011, Christoph Weiß (agile coach at Allianz Germany) and I spoke at the Agilia conference in Brno, Czech Republic. Our well received presentation included the following topics:
- How agile teams are kicked off and supported through training and coaching
- The current state of agile at Allianz
- Agile in the Enterprise - why professional change management is important
- Key success factors, challenges and pitfalls
I coached and trained Scrum and agile during the first three of those four years and it was good to catch up with the latest news.
During the two days following the conference we taught a Certified ScrumMaster class in Brno. The class was a lot of fun and received great reviews from the participants.
Slides from the presentation are now available for download here.
Podcast from Retrospective Facilitators Gathering in Taos, New Mexico
Submitted by Simon Roberts on 2. September 2011 - 17:34Back in April I attended the wonderful Retrospective Facilitators Gathering in the equally wonderful Taos, New Mexico. During the final evening I recorded a podcast with many of the gathering's participants. The podcast took the form of an informal round table discussion and the topics included looking back at the gathering, externalizing thinking and group/collective learning.
Participants, in order of speaking:
John Martin, Esther Derby, Declan Whelan, George Dinwiddie, Oana Junco, Charlotte Malther, Simon Roberts, Diana Larsen, Josef Scherer, Grazyna Scherer, John McFadyen and Cyril Megard.
The podcast can be found here.
Scenes in the Life of a Scrum Team - from XP Days Germany 2010
Submitted by Simon Roberts on 27. November 2010 - 16:38During our session at XP Days Germany 2010 in Hamburg, Jens Korte and I discussed 4 scenes in the life of a Scrum team. In each case we examined a common problem, what led to it and how better collaboration between PO and team could have helped to avoid it.
Thanks to the many people who came to the session and for the feedback.
Making Scrum Stick: Sustainable Scrum Transitions
Submitted by Simon Roberts on 26. September 2010 - 13:35Simon Roberts - Making Scrum Stick: Sustainable Scrum Transitions from Krakow Tech Conferences on Vimeo.
You've started to rollout Scrum within your organization and the initial teams are working well. What are the next steps? How can you keep the change sustainable?
Agile Central Europe in Krakow - Sustainable Scrum Transitions
Submitted by Simon Roberts on 9. April 2010 - 14:54Effective Chartering for Scrum Teams
Submitted by Simon Roberts on 13. March 2010 - 15:21
The presentation from my talk with Jens Korte on team chartering at the March 2010 Scrum Gathering in Orlando is now available online at http://prezi.com/gc0m9zvmjb0q/.
We enjoyed preparing and giving this talk very much. Thanks very much to the people who attended and for the interesting questions and discussion, all of which contributed to the talk's success.
It's the first time that I have made a presentation using Prezi (http://prezi.com). Prezi allows the presenter to zoom around a large canvas and get away from the intrinsically serial nature of traditional presentation tools. It suits my style and was well received by all that I showed the results to (I've heard of some feeling symptoms akin to motion sickness as a result of the zooming and rotation). I'll be continuing this experiment with my next presentation at Agile Central Europe in Krakow Poland on 8-9th April.
Many thanks also to those who mentioned our talk in their post-gathering round-ups. Here:
http://www.agilitrix.com/2010/03/team-chartering-and-agreements/
and here:
Certified ScrumMaster for Game Development
Submitted by Simon Roberts on 28. September 2009 - 15:29
We are pleased to announce the first fruits of a collaboration between remote control productions GmbH, a Munich based game production house, and ScrumCenter, the leading Scrum training and coaching company. Over the past few months, RCP and ScrumCenter have developed a Certified ScrumMaster for Game Development course, combining RCP's game development know-how with ScrumCenter's Scrum expertise.
With a combination of theory and game industry related exercises, you will learn how to:
- implement Scrum in a game development context
- create a product backlog that supports the typical workflow needed in game development
- setup an optimal Scrum team for your game project
- scale Scrum for large projects
The course will deepen your understanding of the principles and practices of Scrum and provide you with an understanding of the pre-requisites and organisational changes that are necessary to enable Scrum to be successful.
On completion of the course and after taking and passing an online test, you will be awarded the designation “Certified ScrumMaster” and a one year membership of the Scrum Alliance.
The first Certified ScrumMaster for Game Development course will be taught in German and will be held on 28th and 29th October in Munich. Generous earlybird and group discounts are available. More information can be found in the course flyer, which also contains a registration form.
The slides for my talk at 